![]() ![]() ![]() The only time you should be out of lane is if you run out of mana or die. More importantly though, you likely won't be leaving lane that often. Also helps with finishing off those people who stick around under tower when they're way too low and should leave. It makes up for the lack of AP in this build, and especially adds a lot of kill potential against champs with decent in-fight healing people who are often fairly good at dealing with your skirmish damage. Everyone except shaco needs at least one mobility summoner, and you have no special synergy with the movespeed from ghost, so take flash. His main combat tool is a dash, and flash has a long list of things it offers. I personally like this setup because it gives his trades a little more oomph in the early game, but you can mix and match according to your preferences.Ĩ0-90% of champs take flash, and gragas is one of them. Any other minor rune is fair game depending on your preference. The only wrong choice here is attack speed. I can really see an argument for either one, but I feel like tank gragas benefits from having a bit of extra ap as he scales into late game, and people build more defensive items. This rune slot is actually a tossup between gathering storm or transcendence. Also, it increases your max mana, which gives you more HP and shield power from fimbulwinter. Manaflow band helps with that, and once you stack it fully, the mana sustain it offers will essentially solve all mana issues for the rest of the game. Gragas is mana hungry until you're pretty far into charging tear. Honorable mention to the unflinching rune because who doesn't love tenacity? You certainly get more overall healing from revitalize, but overgrowth will increase your hp, and thus give you some extra healing while being a bit tankier. But Forresto, if we're supposed to sustain through lane, why not revitalize? Simple. The reason I prefer conditioning over second wind is that he has so much potential healing just via his kit that he simply doesn't need more, making the mid-late game bonus resistances more useful. Second wind is actually a very good rune for him though. You should be sustaining your way through lane anyway, so it's not suited for gragas. Bone plating has a 45 sec cooldown, and is very easy to purposefully poke out, so the value you get from it over the course of lane is miniscule. Any of the runes in this row could be good. Take shield bash if you really don't care about the extra gold from plates. Without demolish, you present 0 threat to towers, but with demolish, you can at least take a plate if you get the chance. You're a solo lane so there's no point to font of life, and you have no native shields, so shield bash isn't going to do anything for you until ~20 minutes when you finish fimbulwinter. Mostly because it's the only really useful rune in this row. Aftershock is also viable, but offers a lot less flexibility, on a much longer cd. The damage is great, the healing is ok, and the stacking hp is a nice little cherry on top. It adds a ton to your skirmishing and fighting power. Here, we take the green resolve tree primary, and the blue sorcery tree secondary. So, the first thing you're likely to think about when building your champ is runes. If you want to be an obnoxious prick to your enemies, Gragas is the champ for you. Even if the enemy does outplay you, you can just walk away, chug your W a couple times, and most-all of the bad trade is wiped away.īasically, laning against tank Gragas is an impossible no-win scenario for most enemies. He just has so much CC and mobility baked into his kit. It's hard to dodge, and by the time they come out of the cc, you've already walked away. What's more, my preferred combo gives the enemy almost no room for counterplay. With a single combo, he can chunk enemies for anywhere between 1/3-1/2 of their HP despite building full tank. Not only that, but he is a nightmare to fight against. ![]() As long as you don't die you can recover from any trade, no matter how good or bad. On a relatively low cooldown, he can continuously pump his hp back up with his passive. But if you're losing, then things like lifesteal aren't likely to make much difference because in order to get the healing you desperately need, you have to expose yourself to more risk.Īnd thus we have Gragas. This is all well and good if you're already breaking even. They have to interact with the enemy in order to sustain. Who doesn't right? But most sustain based champs have a fatal flaw. I'm going to be honest, I love playing sustain based champs. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |